Call for submissions 2023

Application closed!

Artist Residency at Ubisoft Halifax

The project

The artist-in-residence program is a unique experience within Ubisoft workspaces. This collaboration will allow a local artist to carry out a residency around research, creation, and production.
The goal is to give the artist total freedom in a contemporary work environment.

Ubisoft provides a free license to use patents, technologies, infrastructure, and game content, as well as a workstation in its office. The artist is invited to divert these technologies and images to explore contemporary themes that run through the video game medium and permeate the cultural fabric of Ubisoft. Here are some themes as examples :

  • Winning and losing
  • Code, codify : the importance of binary code
  • Dataism
  • Digital identities
  • Abundance
  • IRL/URL relationship
  • Cognitive capitalism

A Limitless World

A pile of smartphones

Technical, creative and logistical assistance is provided by Ubisoft employees. The results are presented as an exhibition in a contemporary art center or hybrid space.


How long is the residency?

The duration of the residency is 4 to 6 months. The artist must be on site for an average of 3 to 4 days per week. The artist will be asked to plan their schedule with Ubisoft at the beginning of the project.

When will the residence start?

February 2023.

Is the residency paid?

Yes, there will be an artist grant of approximately $150 per day up to a maximum of $9,000 in total, depending on the number of days the artist is present, spread over the duration of the residency. Materials, travel and other living expenses are the responsibility of the resident.

Who owns the work produced?

The artist has ownership of all rights to the submitted project as well as to the final result at the end of the residency.

What is the deadline to apply?

Friday, November 18, 2022 at midnight. (Halifax time)

What does Ubisoft expect from me during this residency?

The artist must be physically present in the office and make full use of the residency period. The artist will be expected to present their artistic process and research interests in the middle of the residency during an event hosted by a local curator. Throughout the residency, the artist must document their research and experiments in preparation for a public exhibition at the end of the residency period.

What Ubisoft equipment will be available to me?

Ubisoft IPs, assets and infrastructures are made available freely (e.g. 3D object banks, textures, sound effects, promotional videos, mobile devices). The artist will benefit from around 150 hours of creative, technical and logistical support from Ubisoft Halifax talented developers who are specialized in creation and business operations of mobile free-to-play games and have a keen ear for all sorts of music.

Application Submission

Your application must include

  • a curriculum vitae (two pages maximum)
  • a text describing your artistic approach (maximum of 150 words)
  • a text presenting your intentions for research, relevant experiments or production, including precise needs in terms of technical resources if applicable (maximum one page)
  • a pdf file with a minimum of five images which best depict your work and your intentions with a description of the images.
    If videos are submitted, include a link (Vimeo, YouTube) with the password if applicable. Please make sure the videos are accessible.

Selection process

To determine three finalists, a jury composed of representatives from Art Souterrain, Ubisoft Halifax, as well as external professionals and a local curator will evaluate the submissions according to the following criteria :

  • The link between the project and Ubisoft Halifax proposed themes (see list of themes at the beginning of the call)
  • Feasibility and originality
  • The potential impact of the residency on each participant’s career
  • The expertise sought from Ubisoft and the equipment desired

An interview with Ubisoft representatives will then determine the artist or collective selected.
Application closed!


If you have any questions, please contact Stephanie Provost, Residency Manager at


Art Souterrain (Montréal)

Art Souterrain is a non-profit organization founded in 2009, by Frédéric Loury. Its mandate is to make visual art accessible to a wide public by taking it out of traditional exhibition venues, primarily through the organization of an annual festival unique in North America, showcasing the architectural heritage of Montreal’s underground city.
Art Souterrain also brings its expertise to various companies and cultural organizations for the setting up of exhibitions and the presentation of artworks in public spaces or atypical places, and other related services.

Ubisoft (Halifax)

Ubisoft Halifax is located in the heart of downtown, overlooking the scenic Halifax Waterfront. The studio began its journey with Ubisoft in 2015 and has since grown to over 70 employees with a focus on diversity and expertise, and taste for experimentation. The studio is Ubisoft’s first Canadian studio to specialize in mobile free-to-play games, mixing Ubisoft’s expertise on major franchises with an approach to wider and casual audiences. Ubisoft Halifax is currently working on Assassin’s Creed® Rebellion, a unique spin on the popular franchise and the first appearance of everyone’s favorite characters on mobile. Halifax is also a solid co-dev studio inside of the Ubisoft ecosystem, participating on many of the most exciting future mobile projects in the company; as well as working on exciting unannounced projects of its own. The studio also takes part in many local initiatives to grow the community of game developers in Atlantic Canada, as well as make the industry more inclusive and diverse.